top of page

once upon a time...

Kraker_Alfie_.png

Games were made.
Money was lost.
Lessons were learned.
The bulldog slept through most of it.

Kraker started with mobile games, a head full of ideas, and absolutely no idea where all of this would lead.

We made games. A lot of them. Some worked, some didn’t, and some taught us considerably more than they earned us. There were experiments, wrong turns, projects that grew too big, ideas we should probably have killed sooner, and more than a few expensive lessons along the way.

 

Somewhere in between came millions of players, new genres, new platforms, changing teams, a snoring English bulldog who witnessed far too many late nights, and enough experience to learn what we actually enjoy making.

 

At one point, Kraker nearly became something from the past. Then came a fresh start in Istanbul’s technopark — a reason to put the name back on the door, fire up the kitchen again, and figure out what the next version of Kraker should be.

 

Turns out, the answer was hiding in everything we had learned along the way.

 

We like games with a clear idea. Games you understand without a manual. Games that feel good quickly, respect your time, and give you a reason to go again.

 

Mobile is where we learned our craft. Today, the kitchen is bigger. We cook for PC, console, mobile — wherever the idea tastes best.

 

We’re still experimenting. Still making questionable decisions from time to time. Still trying to make the next game better than the last one.

 

But these days, we know what’s on the menu.

 

Snackable Fun.

bottom of page